hey buddies, back with another problem ;;-;;
soooo
local cas = game:GetService("ContextActionService")
task.wait(2)
local functions = {}
local mouse = game.Players.LocalPlayer:GetMouse()
local maxDistance = 100
local speed = 30
local Eon = false
local Qon = false
functions.creategrapple = function(inp, state, action)
if inp == "CreateGrapple" then
if action.KeyCode == Enum.KeyCode.E then
if state == Enum.UserInputState.Begin then
print("'E' pressed")
print(mouse.hit.p)
if not Eon then
print("Odm creating grapple function")
Eon = true
anchor = Instance.new("Part")
anchor.Parent = workspace
anchor.Position = mouse.hit.p
anchor.Size = Vector3.new(1, 1, 1)
anchor.Anchored = true
bv = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.HumanoidRootPart)
bv.Velocity = anchor.Position
bv.MaxForce =
bv.P = 10000
else
Eon = false
if anchor then
anchor:Destroy()
bv:Destroy()
end
end
end
end
end
end
cas:BindAction("CreateGrapple", functions.creategrapple, true, Enum.KeyCode.E, Enum.KeyCode.Q)
in the proccess of creating an ODMG, if u know what that is, but anyways basically i need the player to move towards the ‘anchor’ part. what would i put on the maxforce in the body velocity settings to make sure the player moves towards the anchor in any world position?