Need help with buyingscript

Hello.

I’m making a city game, and you can buy things, and some/half of the money goes to the leader of the server. I got the pay system working, but I have no idea on how to pay the leader, and I’m pretty much lost. Thanks for helping:

local prompt = script.Parent

local replicatedstorage = game:GetService("ReplicatedStorage")
local leavejobevent = replicatedstorage:WaitForChild("LeaveJob")
local ServerScriptService = game:GetService("ServerScriptService")
local DataStore2 = require(ServerScriptService.DataStore2)

local replicatedservice = game:GetService("ReplicatedStorage")
local eatevent = replicatedservice:WaitForChild("Eat")

local stringval = prompt.Parent.Parent.Job.Value
local replicatedstorage = game:GetService("ReplicatedStorage")
local taxes = replicatedstorage:WaitForChild('Taxes')

prompt.Triggered:Connect(function(player)
	local CashData = DataStore2("Cash", player)
	local playerstrn = game.Players:GetPlayerByUserId(stringval.Value)
	local JobData = DataStore2("Cash", playerstrn)
	local totalcash = 10 / taxes.Value
	
	if taxes.Value == 0 then
		JobData:Increment(10)
		playerstrn.Hunger.Value += 50
	else
		print(totalcash)
		JobData:Increment(totalcash)
		playerstrn.Hunger.Value += 50
	end
	
	if CashData:Get() >= 10 then
		CashData:Increment(-10)
		player.Hunger.Value += 50
	else
		return
	end
end)

leavejobevent.OnServerEvent:Connect(function(player)
	player.PlayerGui.JobGui.Enabled = false
	stringval.Value = ""
	player.Character.Humanoid.WalkSpeed = 16
	player.Character.Humanoid.UseJumpPower = true
	player.Character.Humanoid.JumpPower = 50 -- regular jumpspeed is 50
	prompt.Parent.Parent.Prox.ProximityPrompt.Enabled = false
	prompt.Parent.Parent.Job.ProximityPrompt.Enabled = true
end)