Need help with collisions - AGAIN

So I had this topic a couple months ago regarding collisions. It was solved, but now I have this problem again, and I tried solving it, but couldn’t. I tried every CollisionFidelity as seen in this video:


So @AxoLib, if you’re there, or just anyone, please help me!

Sorry for the low quality video!

3 Likes

UnionOperations tend to act like that all the time.

I wouldnt say theres a 100% fix for this, but the only way to make the collision more precise is to cut it in half. Try watching this video:

2 Likes

Thanks! It worked pretty well!

1 Like