I want my combat system to move the player(attacker) towards the victim or player hit, no matter the direction. I just don’t know what method to use. How would I do it? Here’s a example (game is aba not mine):
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You can use Humanoid:MoveTo(position) Example;
Attacker.Humanoid:MoveTo(Target.HumanoidRootPart.Position)
This makes the player walk towards the Targets HumanoidRootPart.
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