So I have a script that gets the arriving teleport gui.
local teleport = game:GetService("TeleportService")
local gui = teleport:GetArrivingTeleportGui()
if gui then
gui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
wait(2.5)
gui:Destroy()
end
game.ReplicatedStorage.SetTeleport.OnClientEvent:Connect(function(gui)
teleport:SetTeleportGui(gui)
end)
However this doesn’t show up.
I’m think that [a] there is no gui (haven’t used debugging yet), [b] the gui shouldn’t be destroyed, or [c] the gui is destroyed to early.