I am trying to save the children of a folder however its not working there is no errors and I can’t seem to find the issue I looked on multiple dev forums on this and nothing helped me can someone please try and help.
game.Players.PlayerAdded:Connect(function(player)
local plush = Instance.new("Folder")
plush.Name = "Plushies"
plush.Parent = player
local key = "Found" -- Set your Key
local datastore = game:GetService("DataStoreService"):GetDataStore("Plushies") -- DataStore Name
local datatable = {}
local tablenum = 0
local folder = player.Plushies -- Folder
for _,value in pairs(folder:GetChildren()) do --Only Values can be in the Folder
tablenum = tablenum + 1
table.insert(datatable,tablenum,{["Value"] = value.Value;["Name"] = value.Name})
end
local success, err = pcall(function()
datastore:UpdateAsync(key, function(old) -- Updates Data
local new = old or nil
new = datatable
return new
end)
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
--Create Values
local datastore = game:GetService("DataStoreService"):GetDataStore("Plushies") -- DataStore Name
local datatable = datastore:GetAsync(player.userId)
if datatable then
local folder = player.Plushies-- Folder
local tablenum = 0
for _,value in pairs(folder:GetChildren()) do --Only Values can be in the Folder
local data = nil
for i = 1, #datatable do
local check = datatable[i]
local name = check["Name"]
if name and value.Name == name then
data = check
end
end
if data ~= nil then
if value.Name == data.Name then
value.Value = data.Value
end
end
end
end
end)
If anyone could help me, that would be grand.