So, the lobby isn’t the most important part of the game since it isn’t actually part of the game. However, it’s the first thing the players see, so I want the lobby to fit the style, professionalism, and aesthetic of the game. What should the lobby be?
The game is a murder-mystery-esque game that starts with 15 players being invited to a large luxury cabin mansion for a party. However, each round, the lights go out, and the murderer has to kill someone.
In order to fit the game, here are some ideas for what the lobby should be:
- A crime scene
- A police station
- The street across from the house/ The forest where the house is located
Also, here are some things that need to be included in the lobby:
- A room to teleport you to the game
- A room to teleport you to a tutorial
- A store
- An area to spawn in
- A “credits” place
- A fountain for donations (or anything, really, for donations)
- A changing room (unsure)
Also, give me ideas of what to include in the lobby. So, for instance, if you suggest for the lobby to be a police station, what should be included in the police station?
Also, I wasn’t sure of whether to put this in “Game Design Support” or “Building Support” since it’s kind of both. It’s mostly about the design in itself rather than building, so I put in “Game Design Support”. If I wrongly categorized this post, please don’t hesitate to correct me!