Im trying to make a system where when the player dies, if they have no more lives left, A developer product appears so they can respawn, it works fine, but the GUI wont go away, Ive tried a Local Script and a Server Script, Neither one works, Here is the Local Script:
local plr = game.Players.LocalPlayer
local hum = plr.Character:WaitForChild("Humanoid")
local LL = plr.ItemsFolder.LivesLeft
local MarketplaceService = game:GetService('MarketplaceService')
local RespawnButton = plr.PlayerGui.DiedScreen1.MainFrame.ReviveButton
local id = 1884043455
RespawnButton.MouseButton1Click:Connect(function()
if LL.Value == 0 then
MarketplaceService:PromptProductPurchase(plr, id)
local success, errormessage = pcall(function()
MarketplaceService.PromptProductPurchaseFinished:Connect(function(PlayerId, GamepassId, IsPurchased)
if IsPurchased == Enum.ProductPurchaseDecision.PurchaseGranted then
plr.PlayerGui.DiedScreen1.Enabled = false
end
end)
end)
end
end)
And here is the Server Script:
local char = script.Parent
local plr = game.Players:GetPlayerFromCharacter(char)
local hum = char:WaitForChild("Humanoid")
local LL = plr.ItemsFolder.LivesLeft
local Bought = plr.ItemsFolder.Bought
local MarketplaceService = game:GetService('MarketplaceService')
local RS = game:GetService("ReplicatedStorage")
local PU = RS.PopUp
local id = 1884043455
PU.OnServerEvent:Connect(function()
MarketplaceService:PromptProductPurchase(plr, id)
local success, errormessage = pcall(function()
MarketplaceService.PromptProductPurchaseFinished:Connect(function(PlayerId, GamepassId, IsPurchased)
if IsPurchased == Enum.ProductPurchaseDecision.PurchaseGranted then
plr.PlayerGui.DiedScreen1.Enabled = false
Bought.Value = true
wait(1)
Bought.Value = false
end
end)
end)
if not success then
print("uh oh it failed...error:", errormessage)
end
end)
there is also a Local Script that is supposed to Disable the GUI when the “Bought” Value is set to true.