I am making a horror game that heavily involves the ocean. Initially, I just used the default roblox water terrain, but after a few months of working on the game, and planning, I have decided to use dynamic waves, for a greater effect. However, unfortunately, I have no idea where to start.
The waves I am trying to replicate are like the ones you see in games like fishing simulator. If my memory serves me right, they use a mesh deformed ocean. But I do not exactly know how to make one.
What I am asking for is resources, to create this thing from bottom up. What do I need to learn in order to create this, what code do I need to write.
Thanks.
Edit: just to clarify, I am not that good at scripting. I am more of a modeler.