Making a kamehameha thing for a game im doing with my friend, clearly not done so don’t worry about how it moves or that the explosion goes with the mouse lol
trying to figure out how to extend the beam towards the cursor
if i just try to resize it it’ll obviously go in both directions
i’ve tried moving it forward to equate for how much would be going backwards but no matter what i did it wouldn’t go straight, it would head off in some crazy direction (also this doesn’t feel like a very efficient solution to me, and it would break the weld so ¯_(ツ)_/¯)
^^ if this is the ideal solution then if someone could explain how i would actually go about doing this that would also be appreciated
the kamehameha model in front of the character is 3 parts, 2 spheres and a cylinder, only the smaller sphere is anchored and the 2 other parts are welded to it. the model is also a child of the player model if that means anything.
– very unfinished code, not sure if this is necessary but it should add some context (removed the failed attempt to move the beam forward)
-- functions
-- input began
UIS.InputBegan:Connect(function(input, gP)
if input.KeyCode == Enum.KeyCode.E then
-- vars
isAttacking = true
local mousePos = mouse.Hit.Position
local beam = attacks.Kamehameha.Beam:Clone()
local expl = attacks.Kamehameha.Explosion:Clone()
root.Anchored = true
beam.Parent = chr
expl.Parent = chr
-- sets locations
beam.MainPart.CFrame = root.CFrame*CFrame.new(Vector3.new(0,0,-2))
chr.Explosion.MainPart.CFrame = CFrame.new(mousePos)
end
end)
-- input ended
UIS.InputEnded:Connect(function(input, gP)
if input.KeyCode == Enum.KeyCode.E then
isAttacking = false
root.Anchored = false
chr.Beam:Destroy()
chr.Explosion:Destroy()
end
end)
-- on mouse move
mouse.Move:connect(function()
local mousePos = mouse.Hit.Position
if isAttacking == true then
-- makes character face direction of beam
root.CFrame = CFrame.new(root.Position, mousePos)
-- beam offset from character
chr.Beam.MainPart.CFrame = root.CFrame*CFrame.new(Vector3.new(0,0,-2))
-- creates explosion
chr.Explosion.MainPart.CFrame = CFrame.new(mousePos)
end
end)
any help is appreciated
+also if there’s any information i forgot that’s required please let me know