alrighty hi
i’m working on a movement-based fighting game with me friends, and i’ve implemented a loadd of features most importantly including:
- acceleration, a vectorforce which pushes you in the direction your moving
- dashing
- super jumping, also functioning as a double jump
- stomping
- cooldowns and a stamina bar
- chaining moves, combo stuff i dunno how to explain it properly
and a lot more very very cool features to spice up the gameplay, i could go more in-depth but i believe this is enough info
note that i still haven’t started working on the combat yet, that’ll come after the movement
now! i have recently realized i am utterly stupid and coded EVERYTHING on the client side, now i would be an average lazy developer and go “if you see an exploiter just hop servers” but i’m thinkin of preventing people from launching themselves across the map with the ancient power of hackery (once it stops being funny, at least)
considering my aforementioned stupidity, i’ve never really written a properly optimized anti-cheat, and i’d rather not port the entire movement to the server since i want to make sure all players have a smooth experience with it, since the movement requires alot of timing to pull off and the game would be complete crap if it didn’t perform crispy and nice on bad internet connections
so, i’d appreciate help yup!! i need to make sure the movement isn’t hard to control with high ping while still not being too exploitable, so i’ll take any help i can get, thank you!