I am trying to make a simple system where the player gets hit, and it puts an effect on them, however i’d like to know the best way to do this, and if I am doing it correctly, since the issue I am having is that it plays only 1 particle and then repeats it slowly instead of instant.
for _,geteverything in pairs(BlackHit:GetDescendants()) do
if geteverything:IsA(("ParticleEmitter")) then
geteverything.Parent = HitChar
geteverything:Emit(10)
end
end
```