I’ve been playing around with animated forcefields, but for some reason when I use any mesh other than the default mesh the texture doesn’t play, rather it just flashes.
My config is I have a special mesh inside both parts, changed their mesh types to file meshes, for the sphere I changed the mesh id to be the sphere. Both have the same texture ids but only one works as intended.
https://gyazo.com/f8b74b7fdad6943ecff88ce5623724a8
^ Video of the problem.
Things I have tried:
Using different sphere meshes
Using different animated textures
Restarting Studio
https://gyazo.com/79475edd8ae5ac4233fba8b7768bdb38
^ Configuration of the meshes (Top one is the cube)