Hey! I’m certainly not the best when it comes to drafting games, but I can atleast point you in the right direction.
It sounds like you have a base idea of what you want to do, that’s good! I wish I could figure out half the stuff I work on with details like that
I would suggest drafting a list of features you want your game to include. Not only that, but also what you could personally do differently from other games of the same genre; that’s key I think. What could your game offer that other games don’t offer? I personally think that’s key to getting your game popular in an easier way; create an intriguing concept.
In terms of actually coming up with these features, I don’t really know what to say. You could check out other sword fighting games and see what they’re doing, then you could take those ideas and make them your own.
Howdy!
Whenever I approach fleshing out a new game idea, I always put it into a document.
DieSoft made a helpful document that covers everything from basic user controls to a monetization strategy. You can find it here:
Over time I’ve developed my own format for game design, but this one helped me get a lot of game ideas out of my head and into a readable, understandable document.
Hope this helps, have a good day