Need Help With Game Optimization When Making A Large Game

Hello, I am making a Second city in my game although when creating more buildings part count goes up. I am wondering on how to approach a rising part count as i make my game better. I have done many optimization methods with Unions and Meshs by reducing triangle count and changing Render Fidelity. Although there is no way to stop lag from a growing part count. I dont want to stop making the game. I can take the part counts down although that requires removing many buildings, trees and small details.

So i need your help on telling me your input on what i should do on making an open world type game, optimization and if i should use universes.

Question: How do universes work??? Do they load you into the new game with a loading screen or is it like an instant transition.

Game Link: [ Content Deleted ] - Roblox

Part Counts:
— COMPLETE —
Parts: 22652
Meshes: 2215
Unions: 2951
Total: 27818

2 Likes

try making different worlds, then using teleportservice to move the player to them

as that would reduce parts and lag and not be in the same game.

3 Likes

StreamingEnabled would help alot. Make sure it is on.

3 Likes

if i do that i have to make alot of code work with it. I am pretty sure it would be easy. With streaming enabled how can you get rid of the cutoff. Maybe with fog?

1 Like

yes although that wouldn’t work for the main part of the island where most of the parts are.

use this tutorial:

tell me if it helps

Actually, fog would be another great idea! Try that.

Make sure you use a

Atmosphere

Instance inside of Lighting. You should do this instead of regular fog because it puts fog over the skybox too.

well, i don’t want the skybox to not be there. This is my map… its large so streaming enabled is good

1 Like

No. You are not understanding.

This is what fog looks like:


You see, the fog is not going over the sky.

This is an Atmosphere instance looks like:


Notice how there is “fog” over the sky. It contributes to the realism of the game.

(Both images off of google)

:grin:

4 Likes

okay ill see what i can do with this. also im not lagging in-game, its for lower end systems. But i do lag when i test in studio its about 30fps when i get 60 in-game…idk why that happens

That happens because you are running the entire server and client on ur computer. When u play normally, your computer does not run the server. It only runs the client. There is really no way to fix this lol

Have a good day!

1 Like

goodbye! Have A Nice Day Awell

1 Like