Hello, I am making a Second city in my game although when creating more buildings part count goes up. I am wondering on how to approach a rising part count as i make my game better. I have done many optimization methods with Unions and Meshs by reducing triangle count and changing Render Fidelity. Although there is no way to stop lag from a growing part count. I dont want to stop making the game. I can take the part counts down although that requires removing many buildings, trees and small details.
So i need your help on telling me your input on what i should do on making an open world type game, optimization and if i should use universes.
Question: How do universes work??? Do they load you into the new game with a loading screen or is it like an instant transition.
if i do that i have to make alot of code work with it. I am pretty sure it would be easy. With streaming enabled how can you get rid of the cutoff. Maybe with fog?
okay ill see what i can do with this. also im not lagging in-game, its for lower end systems. But i do lag when i test in studio its about 30fps when i get 60 in-game…idk why that happens
That happens because you are running the entire server and client on ur computer. When u play normally, your computer does not run the server. It only runs the client. There is really no way to fix this lol