Need Help With GraphicsTexture

Wait, where did you put the elseif statement?

It should be in the scope of if obj:IsA('BasePart') then

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i have 2060 decals
Screenshot%20(390)

i have 1271 textures… it says decals because i didnt change the name
Screenshot%20(392)

Woh, that’s a lot for a game. Check if you have duplicated textures or decals on one surface.

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whats weird is i only know a few places with decals i can say there was not 2060?

if textureids on meshes count as a decal or a part of GraphicsTexture then that might be my problem.

well i found something i forgot i made… well its a minecraft grass block car and i found this.

That’s a lot of them, looks like you found the source.

Let’s see if removing them solves the issue.

WTH

there is certain asset ids that are causing it

Oh dear.

Have you inserted a FM somewhere in the game that might have caused the problem?

i might have inserted a free model that does that but i check every one if i do.

i deleted my whole workspace and i got this.

i deleted my misc folder which had mostly everything besides trees

i think this thing is buried deep in my game.

i can identify what is causing it but i cant find out what the decals are.

Looks like the images belong to skyboxes and textures.

I’m checking every ID I can see there.

how did you check them? what did you do? when i tried it didnt work.

This is one.

Apparently that’s a lot of memory used. Are you sure that it isn’t the textures?

its most likely some of the textures if you could link some or tell me how to look them up on my own i can see what is causing it because i know my game inside out. i know were that bark came from is that a high usage texture?

The bark comes from this…

which i have those here…

These textures are probably on MeshParts. Let’s see if removing the MeshParts actually does anything.

Also why is the memory so high? It’s over 1GB already.

that memory is something studio does…idk its weird

this is the test game the script errors are from decals that are not in the test game and a script call them so they dont load

Real memory

Maybe it’s the plugins, if the memory was so high in Studio.

Because when running in-game, there are no plugins to use.

i only have a few plugins

RED FLAG! Remove Fasty48’s plugin!
https://devforum.roblox.com/t/theres-a-snake-virus-in-ma-boot-game/225909/6?u=Operatik