Hi so the problem is that sometimes the bullet goes in the wrong direction when there’s something in between the player and the point it touches, how can I fix this?
Script:
local m = mouse.Hit.Position
local Inacuracy = config.Spread * (m - tool.Origin.CFrame.Position).magnitude / 10
for i = 1,times,1 do
local x = m.X + (math.random(-config.Spread,config.Spread) / 10)
local y = m.Y + (math.random(-config.Spread,config.Spread) / 10)
local z = m.Z + (math.random(-config.Spread,config.Spread) / 10)
local ray = workspace:Raycast(script.Parent.Origin.Position,(Vector3.new(x,y,z)))
if ray then
if ray.Instance then
gunEvent:FireServer(orgpos,ray.Position,config)
else
gunEvent:FireServer(orgpos,Vector3.new(x,y,z),config)
end
else
gunEvent:FireServer(orgpos,Vector3.new(x,y,z),config)
end
end