I have unpacked another game’s into a blend file and batch converted each object into gltf file (3669 objects) but the problem is that unpacked folder approximately 400 megabytes and the total place the gltf files contain are 16gigabytes. How can i make it so i dont have to upload each texture separately but also dont manually set the texture files. Is there a special feature of gltf or blender or roblox has that i can use? I really need the model with textures.
Found out that 1 glb file that contains the whole scene is able to import, it errors though, probably because of the size that i am trying to upload.