So, I have this ragdoll module script, and it works fine physically, but visually, the shirts do not import on the parts. How would I edit this script to make it so the shirt and pants import onto the new limbs?
what happens
local ragdoll = {}
function ragdoll.Start(character)
if character.Name == (nil or "Workspace") then return end
if character.Ragdoll.Value then return end
character.Ragdoll.Value = true
local rARM = character["Right Arm"]:Clone()
local lARM = character["Left Arm"]:Clone()
local rLEG = character["Right Leg"]:Clone()
local lLEG = character["Left Leg"]:Clone()
rARM.Name = "Ragdoll-RA"
lARM.Name = "Ragdoll-LA"
rLEG.Name = "Ragdoll-RL"
lLEG.Name = "Ragdoll-LL"
rARM.Parent = character.HumanoidRootPart
lARM.Parent = character.HumanoidRootPart
rLEG.Parent = character.HumanoidRootPart
lLEG.Parent = character.HumanoidRootPart
rARM.CFrame = character["Right Arm"].CFrame
lARM.CFrame = character["Left Arm"].CFrame
rLEG.CFrame = character["Right Leg"].CFrame
lLEG.CFrame = character["Left Leg"].CFrame
character.Torso["Right Shoulder"].Part1 = rARM
character.Torso["Left Shoulder"].Part1 = lARM
character.Torso["Right Hip"].Part1 = rLEG
character.Torso["Left Hip"].Part1 = lLEG
character["Right Arm"].Anchored = true
character["Left Arm"].Anchored = true
character["Right Leg"].Anchored = true
character["Left Leg"].Anchored = true
character["Right Arm"].Transparency = 1
character["Left Arm"].Transparency = 1
character["Right Leg"].Transparency = 1
character["Left Leg"].Transparency = 1
character["Right Arm"].CastShadow = false
character["Left Arm"].CastShadow = false
character["Right Leg"].CastShadow = false
character["Left Leg"].CastShadow = false
character["Right Arm"].CanTouch = false
character["Left Arm"].CanTouch = false
character["Right Leg"].CanTouch = false
character["Left Leg"].CanTouch = false
rARM.Anchored = false
lARM.Anchored = false
rLEG.Anchored = false
lLEG.Anchored = false
rARM.CanCollide = true
lARM.CanCollide = true
rLEG.CanCollide = true
lLEG.CanCollide = true
for i, joint in pairs(character:GetDescendants()) do
if joint:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
local a0 = Instance.new("Attachment")
local a1 = Instance.new("Attachment")
a0.Parent = joint.Part0
a1.Parent = joint.Part1
socket.Parent = joint.Parent
socket.Attachment0 = a0
socket.Attachment1 = a1
a0.CFrame = joint.C0
a1.CFrame = joint.C1
socket.LimitsEnabled = true
socket.TwistLimitsEnabled = true
joint.Enabled = false
end
end
character.Humanoid.WalkSpeed = 0
character.Humanoid.JumpPower = 0
character.Humanoid.PlatformStand = true
character.Humanoid.AutoRotate = false
character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
end
function ragdoll.Stop(character)
local hrp = character:FindFirstChild("HumanoidRootPart")
local hum = character:FindFirstChild("Humanoid")
for i,part in pairs(character.HumanoidRootPart:GetChildren()) do
if string.find(part.Name,"Ragdoll-") then
part:Destroy()
end
end
character["Right Arm"].Anchored = false
character["Left Arm"].Anchored = false
character["Right Leg"].Anchored = false
character["Left Leg"].Anchored = false
character["Right Arm"].CanTouch = true
character["Left Arm"].CanTouch = true
character["Right Leg"].CanTouch = true
character["Left Leg"].CanTouch = true
character.Torso["Right Shoulder"].Part1 = character["Right Arm"]
character.Torso["Left Shoulder"].Part1 = character["Left Arm"]
character.Torso["Right Hip"].Part1 = character["Right Leg"]
character.Torso["Left Hip"].Part1 = character["Left Leg"]
character["Right Arm"].Transparency = 0
character["Left Arm"].Transparency = 0
character["Right Leg"].Transparency = 0
character["Left Leg"].Transparency = 0
character["Right Arm"].CastShadow = true
character["Left Arm"].CastShadow = true
character["Right Leg"].CastShadow = true
character["Left Leg"].CastShadow = true
for i, joint in pairs(character:GetDescendants()) do
if joint:IsA("BallSocketConstraint") then
joint:Destroy()
end
if joint:IsA("Motor6D") then
joint.Enabled = true
end
end
character.Ragdoll.Value = false
hum.WalkSpeed = 16
hum.JumpPower = 50
hum.AutoRotate = true
hum.PlatformStand = false
character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
return ragdoll