Hello, Hi
I have an Inventory system which equips items and sends them to your backpack, I just need them to be sent to a folder in ServerStorage, and only one item can be in ServerStorage at all times
It already has equipping and unequipping, but it doesnt work that well, when you equip the tool, it should send it to the folder in ServerStorage and when you equip another tool, it takes back the first tool and sends the second tool to the folder in ServerStorage
I dont really know how to send it to ServerStorage, because I am a noob at scripting
local player = game.Players.LocalPlayer
local character = player.Character
local items = {}
local buttons = {}
local ListaGui = script.Parent.Frame.ScrollingFrame
local EquipGui = script.Parent.Frame.Equipar
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)
function buscar(location)
for i,v in pairs(location:GetChildren()) do
if v:isA("Tool") then
table.insert(items,v)
end
end
end
function actualizar()
for i,v in pairs(buttons) do
v:Destroy()
end
for i,item in pairs(items) do
local button = script.Button:Clone()
button.Name = item.Name
button.LayoutOrder = i
button.Parent = ListaGui
button.Image = item.TextureId
button.BackgroundTransparency = 1
table.insert(buttons,button)
button.MouseButton1Click:connect(function()
local ListaGui = script.Parent.Frame.ScrollingFrame
local EquipGui = script.Parent.Frame.Equipar
if ListaGui.Selected.Value == nil or ListaGui.Selected.Value ~= item then
EquipGui.ItemName.Text = item.Name
EquipGui.ImageLabel.Image = item.TextureId
ListaGui.Selected.Value = item
if ListaGui.Selected.Value ~= ListaGui.Equipped.Value then
ListaGui.Location.Value = item.Parent
EquipGui.Equip.Text = "Equip"
elseif ListaGui.Selected.Value == ListaGui.Equipped.Value then
ListaGui.Location.Value = item.Parent
EquipGui.Equip.Text = "Unequip"
end
end
end)
end
end
function backpackRefresh()
items = {}
buscar(character)
buscar(player.Backpack)
actualizar()
end
backpackRefresh()
player.Backpack.ChildAdded:connect(backpackRefresh)
player.Backpack.ChildRemoved:connect(backpackRefresh)
character.ChildAdded:connect(backpackRefresh)
character.ChildRemoved:connect(backpackRefresh)
local EquipButton = EquipGui.Equip
EquipButton.MouseButton1Click:connect(function()
local equipped = ListaGui.Equipped
local selected = ListaGui.Selected
local location = ListaGui.Location
local player = game.Players.LocalPlayer
local character = player.Character
if equipped.Value == nil or equipped.Value ~= selected.Value then
character.Humanoid:UnequipTools()
if location.Value == player.Backpack then
character.Humanoid:EquipTool(selected.Value)
equipped.Value = selected.Value
EquipButton.Text = "Unequip"
end
else
character.Humanoid:UnequipTools()
equipped.Value = nil
EquipButton.Text = "Equip"
end
end)
I think you edit the if location = backpack then
But im not too sure