I’m trying to use velocity (not humanoid movementdirection) of the local player’s character humanoidrootpart and the angle of the currentcamera to affect the character’s animations. Example, if wind is blowing the character backwards, it will play a backwards walking animation. But I’m not having any luck.
I’m trying to start by making a script print the humanoidrootpart’s orientation relative to the camera.
I can make and add the animations myself.