Is there a way to change the shininess/metalness of this model? it looks kinda bad lol. (it’s my first mesh so yeah.)
edit: the handle is also shiny, you just have to look at it from another angle.
Is there a way to change the shininess/metalness of this model? it looks kinda bad lol. (it’s my first mesh so yeah.)
edit: the handle is also shiny, you just have to look at it from another angle.
Are you using PBR for this model? If so, can I see it in the explorer and properties so I can help you?
Apologies if I sound dumb, but what is PBR?
Physically Based Rendering. It uses different maps to give your mesh more detail.
What material is the mesh using? Is it just Roblox metal?
Just the normal metal material.
Also, no, I am not using Surface Appearance.
Oh, okay.
To change the metalness, the only method I know of is to create your own custom texture and apply it onto the MetalnessMap.
If you don’t want the handle to me metallic, you can turn it into a separate mesh.
Regarding the metalness map, do you know an easy way of doing that?
I don’t have any experience with that, so I dont.
’
Okay, just change the handle material to something that’s not metallic.
To make the metal material more metallic, you will want to play with these two values in Lighting:
EnvironmentDiffuseScale
and EnvironmentSpecularScale
I was able to get a beautiful metallic gold by playing with these two settings.