Need help with MouseEnter function

Using MouseEnter, if the player moves their mouse through the button to fast the MouseLeave function wont fire, is there a way to fix this?

Could you show us the code please?

		Desc.MouseEnter:Connect(function()
			Desc:TweenSize(
				UDim2.new(0, 85,0, 70),
				"Out",
				"Quad",
				.3,
				true
			)
			local data = game.MarketplaceService:GetProductInfo(Desc.Parent.ImportantValues.AssetId.Value, Enum.InfoType.Asset)
			Player.PlayerGui.Main.ButtonInfo.Info.ItemName.Text = data.Name
			Player.PlayerGui.Main.ButtonInfo.Info.Type.Text = Desc.Parent.ImportantValues.AssetType.Value
			print(data.IconImageAssetId)
			local assetId = Desc.Parent.ImportantValues.AssetId.Value
			Player.PlayerGui.Main.ButtonInfo.Icon.Image = "rbxthumb://type=Asset&id=" .. assetId .. "&w=420&h=420"
			Player.PlayerGui.Main.ButtonInfo.Info.Bucks.Amount.Text = data.PriceInRobux * 2
			if game.UserInputService.TouchEnabled == false then
				runService.RenderStepped:Connect(function()
					Player.PlayerGui.Main.ButtonInfo.Position = UDim2.new(0, Mouse.X + 20, 0, Mouse.Y) 
				end)
			else
				Player.PlayerGui.Main.ButtonInfo.Position = UDim2.new(0, Mouse.X + 20, 0, Mouse.Y) 
			end
			if game.UserInputService.TouchEnabled == true then
				Player.PlayerGui.Main.ButtonInfo.Position = UDim2.new(0, Mouse.X + 20, 0, Mouse.Y) 
			end
			Player.PlayerGui.Main.ButtonInfo.Visible = true
		end)
		Desc.MouseLeave:Connect(function()
			Desc:TweenSize(
				UDim2.new(0, 75,0, 60),
				"Out",
				"Quad",
				.3,
				true
			)
			Player.PlayerGui.Main.ButtonInfo.Visible = false
		end)

The button is on a billboard GUI

Maybe have the MouseEnter and MouseLeave as a simple function that does nothing more than the tweens.

Use MouseEnter to trigger the rest of the script in another function.

Put MouseLeave in the same fold as MouseHover