SO… Here is a topic: Moving an entire model from Point A to Point B where I was wanting to move an entire model from Point A to B, as said in the title.
Now I’m here again and I need help.
I’m scripting a boat to move, and here is everything you need to know:
wait(2)
local TweenService = game:GetService("TweenService")
local PanelRoot = script.Parent.PrimaryPart
local PanelSlideInfo = TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0) -- Let's use all defaults here
local tween1 = TweenService:Create(PanelRoot,PanelSlideInfo,{
CFrame = CFrame.new(workspace.Waypoint1.CFrame.Position),
Rotation = Vector3.new(0,0,0)
})
local tween2 = TweenService:Create(PanelRoot,PanelSlideInfo,{
CFrame = CFrame.new(workspace.Waypoint2.CFrame.Position)
})
local finalTween = TweenService:Create(PanelRoot,PanelSlideInfo,{
CFrame = CFrame.new(workspace.FinalWaypoint.CFrame.Position),
Rotation = Vector3.new(0,-90,0)
})
while true do
tween1:Play()
tween1.Completed:Wait()
wait(1)
tween2:Play()
tween2.Completed:Wait()
wait(1)
finalTween:Play()
finalTween.Completed:Wait()
end
Thanks a lot!