So, how can i make a sound that will get lower on each distance the player are?
Sound.RollOffMaxDistance and Sound.RollOffMinDistance
You can parent a sound to a part and play around with the Sound.RollOffMaxDistance and Sound.RollOffMinDistance properties.
You can find documentation here:
https://developer.roblox.com/en-us/api-reference/property/Sound/RollOffMaxDistance
https://developer.roblox.com/en-us/api-reference/property/Sound/RollOffMinDistance
It’s a little tricky so if you need any help, I’d be happy to help.
It’s the same, the sounds doesn’t goes lower even im far like 150 studs away from it
Can you provide a repro file so I can take a look and give you a hand?
Also, within how many sound do you want the music to begin fading out?
Uh, it’s gun’s fire sounds, Is there anyways to make it lower when you’re too far away from it?
well you can try using the magnitude method in scripts and check every player individually how far there are to make the quiet effect more effective
It didn’t works for me, the sounds still doesn’t goes lower when i’m far away from it