Need help with my arm positions when holding tools

Hello! Today I was trying to make a weapon but I can’t understand how to set arms positions for tool :

I’ve first tried using that script with custom animation but realised that wasn’t changing many things :confused:

Is there a fast and simple way to do it?

I really don’t understand, but what you may do is download a plugin called ToolGripEditor

If it doesn’t work then I don’t know.

Thats not what I want at all, I’d like to change the arms positions. Tool grip is exactly as I want here, and as you can see if you look closer at the picture and at what I said, I can’t understand how to change arm position when equipping tool.

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Alright so, people say that you can rotate the handle. Inside the tool.

In this case, that would be, y slightly, and move the x as much as you’d like.

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Thats the arm that I want to move and rotate, not the tool.

Or just make an animation and loop.

local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character
local Humanoid = Character:FindFirstChild(“Humanoid”)

local Animation = Humanoid:LoadAnimation(script.Animation) -- Change


put this script as a child of the tool**

Thats exactly what I’ve done, as you maybe saw in the screen picture I’ve sent before.

Is the gun supposed to move on cursor? Explain.

I just want arms to be like this when holding weapon.

Then shouldn’t you create your own Weld?

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Ok understood how I should do it to move the arms, just having some trouble understanding how C0 and C1 works.

C0 and C1 are the two different parts to be welded… I think.

Correct, CO is the part referencing of what other welded object should copy the position whilst C1 will follow the position what is set by the leading CO