Hi! So currently I’ve been working on a game that involves cars, but when i made one, I noticed that the steering is a bit wonky. Take a look at the video below:
So as you can see, at first the car wobbles and turns around when i first join the game. When I get into the car, it’s very hard to steer, and it feels kind of slippery, like your driving on ice or something. I can also turn the car around while i’m not even moving
Is there any way to fix all of this? Help is very much appreciated. Thank you!
Note that i haven’t scripted anything on this car, I just put hinges on the wheels and welded the parts to the base (Like how you would do it years ago) I used the F3X building tools plugin on roblox studio since you cant add hinges and stuff like that anymore without it
That’s because you’ve made a car similar to how they were made back in 2015.
Usually now, you’d want to script the car and have proper steering, which is something you can easily setup with a 40 line script and a very basic car model (like what you have)
I found this tutorial for a basic car which you can follow.
What are the forces on your wheel HingeConstraints?
If the MotorMaxTorque is too high it will make the wheels rotate when they are not supposed to be.
The slipperyness is because your wheels and the baseplate don’t have enough Friction. I usually set wheel Friction to between 1 and 2 and just leave the baseplate Friction normal.
It seems to steer (rotate) well while moving but not while stationary. This again may be because your Friction is set too low. The wheels may just be spinning but not grabbing the baseplate.
I also tend to make the Density of wheels between 1 and 2 as well. This creates more downforce on them and gives better traction.