Hello, I’m currently working on a game called “Play a Minigame!” which is a minigames game with a unique abilities concept.
The game is polished and almost bug-free. It has multiple systems such as daily rewards, daily quests, multiple shops, and leaderborads. I’d also say it’s well monetized, there are a number of packs, a welcome time limited pack, starter pack, and an ability pack. With also several good gamepasses.
There are currently only 5 minigames which is conisdered low, But should I release the game and add one minigame every 3 days-week or just do more minigames before release ?
Also I’ve thought of a main progression system for the minigames, “Minigame Mastery” each minigame has it’s own level, exp, and rewards. Should I also keep this as a future update or just add it before release.
I have got 160 Ad Credits ready. So for release what should be considered enough for a minigames game that requires some players in the server for engagement ?
My game’s link: Play a Minigame! | Play on Roblox