Hi, I am currently making a parkour system for an evade type game. I already have a system in place however, the system doesn’t have any checks or anything to prevent exploiters from using any mechanic they want whenever they want. I have thought about countering this by firing a remote to the server and doing sanity checks to make sure the client is eligible of doing the mechanic however I believe this would cause latency on the client which would make the movement choppy and laggy.
TLDR: I am trying to stop exploiters from being able to use any mechanic they want in a parkour system without making the movement choppy / laggy.
If anybody has an idea / ideas on how to prevent exploiters from doing any mechanic they want whenever while also keeping the movement smooth please let me know.
Thanks in advance!
-Kotium_I