Need help with my parkour system

Hi, I am currently making a parkour system for an evade type game. I already have a system in place however, the system doesn’t have any checks or anything to prevent exploiters from using any mechanic they want whenever they want. I have thought about countering this by firing a remote to the server and doing sanity checks to make sure the client is eligible of doing the mechanic however I believe this would cause latency on the client which would make the movement choppy and laggy.

TLDR: I am trying to stop exploiters from being able to use any mechanic they want in a parkour system without making the movement choppy / laggy.

If anybody has an idea / ideas on how to prevent exploiters from doing any mechanic they want whenever while also keeping the movement smooth please let me know.

Thanks in advance!
-Kotium_I

Did you try your method already? Seems pretty sound to me. You just have to remember that you don’t have to execute your checks at the same time as the client.

The client doesn’t have to wait for the server to verify the movement. If the server notices exploiting, it can just kick the client at any time.

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Can’t believe I didn’t think about this, anyways thank you!

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