Hello, developers.
I have a pet following script that works with constraints. It works fine when I don’t implement Network Ownership, but when I do, this happens…
https://gyazo.com/b819e17edba3f7883fd458d6ec9b0248
(sorry for the lag)
Any help is appreciated.
Thank you!
Probably because everything is done on whatever the network ownership is set to, so when you set it to the player, the server is there, but the part is being handled by the client.
Nevermind, figured it out. It was another script in the pet making it act the way it was.