Everything works for this script but the players Base value doesn’t work for some reason
local A = true
script.Parent.Touched:Connect(function(touch)
print("yay")
if touch.Parent:FindFirstChild("Humanoid") then
local plr = game.Players:GetPlayerFromCharacter(touch.Parent)
local OwnerValue = plr.Base.Value
if OwnerValue == "" and A == true then
OwnerValue = script.Parent.Parent
script.Parent.BillboardGui.TextLabel.Text = "Owner: "..touch.Parent.Name
script.Parent.Parent.Owner.Value = touch.Parent.Name
A = false
print("ayay")
wait(.5)
A = true
end
end
end)
local Owners = {"YourName","Name","Ok"}
game.Players.PlayerAdded:Connect(function(plr)
for i,v in pairs(Owners) do
if string.find(v,plr) then
--stuff
print("owner joined")
--(Normal Script)
end
end
end)
i assume this is for like a owner door much like one of those VIP only doors i see often
local HitPart = game.Workspace.Part -- this is just an example
local list = {
123456789
}
HitPart.Touched:Connect(function(hit)
if hit.Parent:IsA("Model") then
local plr = hit.Parent:GetPlayerFromCharacter()
if table.find(list, plr.UserId) then
HitPart.Transparency = .65
end
end
end)
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
I want it to be like a tycoon owner door so whoever touches it first gets the tycoon.
local Players = game:GetService("Players")
local part = --location
local function onTouched(part)
local player = Players:GetPlayerFromCharacter(part.Parent)
if not player then return end
print(player.Name .. " pressed me!")
--Apply changes to the tycoon door name
end
part.Touched:Connect(onTouched)