I have a script that makes a table dissapear and a new one appear but the old table leg is the only part that dissapears and the new table appears but it looks weird because there are 2 tables on top of each other.
local pp = script.Parent.ProximityPrompt2
pp.Triggered:Connect(function(player)
if player.leaderstats.Cash.Value >= 25 then
player.leaderstats.Cash.Value -= 25
for i, child in ipairs((script.Parent.Parent.TableL1:GetChildren())) do
if child.ClassName == 'Part' then
child.Transparency = 1
child.CanCollide = false
wait(3)
for i, child in ipairs((script.Parent.Parent.TableL2:GetChildren())) do
if child.ClassName == 'Part' then
child.Transparency = 0
child.CanCollide = true
wait(1)
pp:Destroy()
end
end
end
end
end
end)
You’re adding another loop inside of the first one. Loop through table one, and then table two.
local pp = script.Parent.ProximityPrompt2
pp.Triggered:Connect(function(player)
if player.leaderstats.Cash.Value >= 25 then
player.leaderstats.Cash.Value -= 25
for i, child in ipairs((script.Parent.Parent.TableL1:GetChildren())) do
if child.ClassName == 'Part' then
child.Transparency = 1
child.CanCollide = false
end
end
for i, child in ipairs((script.Parent.Parent.TableL2:GetChildren())) do
if child.ClassName == 'Part' then
child.Transparency = 0
child.CanCollide = true
end
end
pp:Destroy()
end
end)
For the first table it loads slowly is there a reason or is my game just lagging?
local CanBeUsed = true
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
if CanBeUsed == true then
if player.leaderstats.Cash.Value >= 10 then
CanBeUsed = false
player.leaderstats.Cash.Value -= 10
local Table = script.Parent.Parent.TableL1
for i, child in ipairs((Table:GetChildren())) do
if child.ClassName == 'Part' then
child.Transparency = 0
child.CanCollide = true
wait(.5)
script.Parent.ProximityPrompt.Enabled = false
script.Parent.ProximityPrompt2.Enabled = true
end
end
end
end
end)
Because you have a wait(0.5) in there, which is not needed.
You should also put script.Parent.ProximityPrompt.Enabled = false and script.Parent.ProximityPrompt2.Enabled = true after the loop.