Need help with Remotes for ReplicaService

Hi. Reading through the ReplicaService API in which it mentions the possible usage of remote events via method with Replica. I’m not sure how to do this though because it’ll be inaccessible from the client-side. Would like some help on how this is actually supposed to be done. Thanks

what are you trying to achieve? i don’t really understand. do you just want to know how remote events work?

https://madstudioroblox.github.io/ReplicaService/api/

No. I know how they work. I’m talking about how I can apply the remote events stated in this because I need it for an achievement system, and I’m trying to avoid using a singular remote event.

ReplicaService is designed for creating and managing replicated data across the server and client without the need for traditional remote events. It automatically handles synchronization, which can simplify some aspects of networking in your game.

which means you could do smth like that…

-- Server Script
local ReplicaService = game:GetService("ReplicaService")

local ScoreData = ReplicaService.Create("ScoreData", {
    PlayerScores = {}
})

game.Players.PlayerAdded:Connect(function(player)
    ScoreData.PlayerScores[player.UserId] = 0  -- Initialize score for new players
end)

-- Function to update scores
function UpdateScore(player, amount)
    if ScoreData.PlayerScores[player.UserId] then
        ScoreData.PlayerScores[player.UserId] += amount
        -- This will automatically sync to clients
    end
end
-- Local Script
local ReplicaService = game:GetService("ReplicaService")

local ScoreData = ReplicaService.Get("ScoreData")

-- Listening for score updates
ScoreData.PlayerScores.Changed:Connect(function()
    print("Player score updated!")
    -- Update UI or handle other logic here
end)

It kinda work like Knit with its services but less complex ( and modulable )

EDIT : another thing is that it can be super simple to switch from DataStore to ReplicatedDataModel since they work the same.

Thank you for your reply. My intention is to send a specific key and value as I’m storing all the achievement data together with the player’s other data via the template. Therefore, I wanted to use the remote event to fire instead of tracking .Changed because it’ll be too complicated and messy. However, it says that it is a missing method despite me using a replica object which means I can’t fire it to the client to update the achievement tab.

The reason why I don’t use a single remote event is because it’s a value that’ll change rapidly, and the 20/s limit may not be enough.

Solved. Had to use refer to .Replica but not for the OnClientEvent.

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