I need help with showing the amount of money obtained from selling, the sell system requires a dialogue ( which i’ve already made ), i want to change the $ amount to the amount obtained from selling the currency
Here’s the script :
(Dialogue)
local pp = game:GetService("ProximityPromptService")
local mf = script.Parent.Main
local cb = mf.Continue
local dialog = mf.Dialogue
local name = mf.NPC
local Npcimage = mf.NPCimage
local c1 = mf.Parent.Choose1
local c2 = mf.Parent.Choose2
local money = 0
local sell = game:GetService("ReplicatedStorage"):WaitForChild("Sell")
-- Animation settings
local ts = game:GetService("TweenService")
local ti = TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local ti2 = TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local ti3 = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
-- GUI settings
c1.Position = UDim2.new(0.613, 0, 0.771, 0)
c2.Position = UDim2.new(0.613, 0, 0.879, 0)
c1.Transparency = 1
c2.Transparency = 1
c1.Visible = false
c2.Visible = false
mf.Visible = false
mf.Transparency = 1
cb.Transparency = 1
dialog.Transparency = 1
name.Transparency = 1
Npcimage.Transparency = 1
-- Debounce
local pt = false
local bc1 = false
local bc2 = false
local bc3 = false
local function typewrite(object, text, length)
for i = 1, #text, 1 do
object.Text = string.sub(text, 1, i)
wait(length)
end
end
pp.PromptTriggered:Connect(function(prompt)
if prompt.Name == "Dialog" then
if pt == false then
pt = true
if prompt.Parent.Name == "Sell man" then
name.Text = "Sell Man"
dialog.Text = ""
end
print("dialogopened")
if mf.Visible == false then
mf.Visible = true
end
ts:Create(mf, ti, { Transparency = 0 }):Play()
ts:Create(cb, ti, { ImageTransparency = 0 }):Play()
ts:Create(dialog, ti, { TextTransparency = 0 }):Play()
ts:Create(name, ti, { TextTransparency = 0 }):Play()
ts:Create(Npcimage, ti, { Transparency = 0 }):Play()
ts:Create(Npcimage, ti, { ImageTransparency = 0 }):Play()
typewrite(dialog, "You want to sell?", 0.02)
cb.MouseButton1Click:Connect(function()
if bc1 == false then
print("choosedialog")
bc1 = true
c1.Visible = true
c2.Visible = true
wait(0.1)
ts:Create(c1, ti, { Position = UDim2.new(0.777, 0, 0.771, 0) }):Play()
ts:Create(c1, ti2, { BackgroundTransparency = 0.2 }):Play()
ts:Create(c1, ti2, { TextTransparency = 0 }):Play()
ts:Create(c2, ti, { Position = UDim2.new(0.777, 0, 0.879, 0) }):Play()
ts:Create(c2, ti2, { BackgroundTransparency = 0.2 }):Play()
ts:Create(c2, ti2, { TextTransparency = 0 }):Play()
c1.MouseButton1Click:Connect(function()
if bc2 == false then
print("sell")
sell:FireServer()
bc2 = true
typewrite(dialog, "It'll be "..money.."$", 0.05)
cb.MouseButton1Click:Connect(function()
if bc3 == false then
ts:Create(c1, ti3, { Transparency = 1 }):Play()
ts:Create(c2, ti3, { Transparency = 1 }):Play()
ts:Create(mf, ti3, { Transparency = 1 }):Play()
ts:Create(cb, ti3, { Transparency = 1 }):Play()
ts:Create(dialog, ti3, { TextTransparency = 1 }):Play()
ts:Create(name, ti3, { TextTransparency = 1 }):Play()
ts:Create(Npcimage, ti3, { ImageTransparency = 1 }):Play()
ts:Create(Npcimage, ti3, { BackgroundTransparency = 1 }):Play()
ts:Create(cb, ti3, { Transparency = 1 }):Play()
c1.Position = UDim2.new(0.613, 0, 0.771, 0)
c2.Position = UDim2.new(0.613, 0, 0.879, 0)
c1.Visible = false
c2.Visible = false
mf.Visible = false
pt = false
bc1 = false
bc2 = false
wait(1)
bc3 = true
end
end)
end
end)
c2.MouseButton1Click:Connect(function()
if bc2 == false then
bc2 = true
print("no")
typewrite(dialog, "Goodbye", 0.07)
ts:Create(c1, ti3, { Transparency = 1 }):Play()
ts:Create(c2, ti3, { Transparency = 1 }):Play()
ts:Create(mf, ti3, { Transparency = 1 }):Play()
ts:Create(cb, ti3, { Transparency = 1 }):Play()
ts:Create(dialog, ti3, { TextTransparency = 1 }):Play()
ts:Create(name, ti3, { TextTransparency = 1 }):Play()
ts:Create(Npcimage, ti3, { ImageTransparency = 1 }):Play()
ts:Create(Npcimage, ti3, { BackgroundTransparency = 1 }):Play()
ts:Create(cb, ti3, { Transparency = 1 }):Play()
wait(2)
c1.Position = UDim2.new(0.613, 0, 0.771, 0)
c2.Position = UDim2.new(0.613, 0, 0.879, 0)
c1.Visible = false
c2.Visible = false
mf.Visible = false
pt = false
bc1 = false
bc2 = false
end
end)
end
end)
end
end
end)
(Manager)
local Manager = {}
Manager.Profiles = {} --profile, storing data
function Manager.AdjustOre(player: Player, amount: number)
local profile = Manager.Profiles[player]
if not profile then return end
profile.Data.Ores += amount
player.leaderstats.Ore.Value = profile.Data.Ores
end
function Manager.AdjustMoney(player: Player, amount: number)
local profile = Manager.Profiles[player]
if not profile then return end
profile.Data.Money += amount
player.leaderstats.Money.Value = profile.Data.Money
end
function Manager.SellOre(player: Player, Multiplier: number)
local profile = Manager.Profiles[player]
if not profile then return end
profile.Data.Money += profile.Data.Ores*Multiplier
profile.Data.Ores = 0
player.leaderstats.Money.Value = profile.Data.Money
player.leaderstats.Ore.Value = profile.Data.Ores
end
return Manager
(Sell)
local player = game.Players.LocalPlayer
local sss = script.Parent
local pd = sss.PlayerData
local data = pd.Data
local manager = require(pd.Manager)
local rs = game:GetService("ReplicatedStorage")
local oreevent = rs.GetOre
local oremultiplier = math.random(1.1, 2)
local pickstrength = require(pd.Pickaxe)
local wpick = pickstrength.woodpick
local sc = rs.ServerConnector
local sell = rs.Sell
local function addore(player: Player)
manager.AdjustOre(player, 1*oremultiplier)
oremultiplier = math.random(1.1, 2)
print("success")
end
local function sellore(player: Player)
manager.SellOre(player, 0.1)
print("sold")
end
sc.OnServerEvent:Connect(addore)
sell.OnServerEvent:Connect(sellore)
How would i show it? I would appreciate the help