I just started working on my own space-themed game, however I want to get something done, but I just don’t know how. What I’m saying is that I want to make the sunrays appear when the camera is not looking directly at the sun, as seen in the image below. Is there anyway I can achieve this so the rays hit the planets without me having to look at the sun? I have tried looking all over developer hub but cannot find anything relating to my inquiry.
What is your Lighting Technology set to?
Mine is currently set to shadow map.
How does Future Lighting look?
Custom_Sun-rays.rbxm (5.1 KB)
(I made this custom sun rays system a while ago for a game but this post made me finish it up.)
What it does is use built-in functions to check if the sun is on screen or close to being on screen. It has a few settings you can mess with to get a better result, and you can also change the sun ray texture.
Edit: I forgot to change the needsOnScreen
variable to true, but that doesn’t really matter because I just realized it does nothing now that I modified the code (or at least I think so)
Thanks! This works exactly as I wanted it to!
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.