I need help making it to where the script only teleports players
Here’s the current script:
local TeleportPart1 = script.Parent.TeleportPart1
local TeleportPart2 = script.Parent.TeleportPart2
TeleportPart1.Touched:Connect(function(hit)
local w = hit.Parent:FindFirstChild("HumanoidRootPart")
if w then
w.CFrame = TeleportPart2.CFrame + Vector3.new(0, 5, 0)
TeleportPart2.CanTouch = false
wait(1)
TeleportPart2.CanTouch = true
end
end)
TeleportPart2.Touched:Connect(function(hit)
local w = hit.Parent:FindFirstChild("HumanoidRootPart")
if w then
w.CFrame = TeleportPart1.CFrame + Vector3.new(0, 5, 0)
TeleportPart1.CanTouch = false
wait(1)
TeleportPart1.CanTouch = true
end
end)
local w = hit.Parent:FindFirstChild("HumanoidRootPart")
if w then
local Character = w.Parent; -- To get the character
local Player = game.Players:GetPlayerFromCharacter(Character) -- To get the player that has the Character
if Player then -- Check if the player exists, if yes, its a player, if not, its an NPC
w.CFrame = TeleportPart2.CFrame + Vector3.new(0, 5, 0)
TeleportPart2.CanTouch = false
wait(1)
TeleportPart2.CanTouch = true
end
end
local part = script.Parent
local teleportationPart = game.Workspace.SpawnLocation
part.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.RootPart.CFrame = teleportationPart.CFrame + Vector3.new(0, 10, 0)
end
end)
You need to check if the hit.Parent is a player character then you can teleport them, like this :
local Players = game:GetService("Players")
local SpecifiedPart = wheredidstoreit
local TeleportTo = workspace.TeleportPartIdk.CFrame
SpecifiedPart.Touched:Connect(function(hit)
if Players:GetPlayerFromCharacter(hit.Parent) then
local Character = hit.Parent -- The player's character obviously.
Character.HumanoidRootPart.CFrame = TeleportTo + Vector.new(0,5,0) -- Teleport them
-- You change the "TeleportTo" to the another CFrame if you want.
-- I am obviously not going to add that because, you can take this script as an example and make a small changes to it.
end
end)