I made a script that kind generates a tiled map, depending on amount of xRows and zRows. The script is powered by GuiButton, and the xRows and zRows are obtained from TextBoxes in which I want player to input their values. However, when I try to change the value and activate the script, it does not get new text, but rather old one, that was set manually through TextBox properties. What am I doing wrong? Does the text require some sort of “Updating”?
Here is the script:
script.Parent.MouseButton1Click:Connect(function()
local xRows = tonumber(script.Parent.Parent.IndicatorX.Text)
local zRows = tonumber(script.Parent.Parent.IndicatorZ.Text)
print(xRows, zRows)
local function GenerateMap(X, Z)
for Xcount = 1, X, 1 do
wait(0.1)
for Zcount = 1, Z, 1 do
wait(0.1)
local node = game.ReplicatedStorage.Nodes.Node:Clone()
node.Parent = workspace
node.Position = Vector3.new(8 + (8 * (Xcount - 1)), 0.5, -8 - (8 * (Zcount - 1)))
end
end
end
if xRows ~= nil and zRows ~= nil then
GenerateMap(xRows, zRows)
else
script.Parent.Parent.Active = false
script.Parent.Parent.Enabled = false
script.Parent.Parent.ZOffset = 0
script.Parent.Parent.Parent.Error.Active = true
script.Parent.Parent.Parent.Error.Enabled = true
script.Parent.Parent.Parent.Error.ZOffset = 1
end
end)