Need help with texture problem in studio

I need help with a texture problem that is happening to me and I need to know how to fix it. Whenever I zoom out, the texture looks like it’s missing some textured parts, could anyone help me out fixing this? Thank you for any advice and information!

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What is wrong in this video? I see the same thing the whole time. The issue that you might be experiencing is that the texture itself may not be high enough quality to support something that large. I really see no problem with this though.

What do you mean by “zooming out?” I’m kind of confused.

I agree, there isn’t any clear indication of what they are asking. also, I read your name as coronavirus and now i am unhappy lol

Everything here looks fine and the model itself seems to maintain it’s physical appearance. If we could see close ups on what do you mean by texture problems maybe we can get an idea of what’s going on.

Right now if the model looks blurry from when you’re far away, it gets less detailed since it’s really small if that’s what you’re asking

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you can see the texture getting white marks from a far viewpoint

That’s the reflectance.

The model has got to maintain realism.

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How can I fix that? In blender or studio

I don’t believe there is a way to fix it.

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Its probably due to the rendering,they are “textures”,which that may affect even more.

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It’s normal, it’s just you’re too far from the object I think

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I believe what you’re trying to get at is the Part Reflectance. You can change this in Properties and change the Appearance.Reflectance to 0 or a minus number.

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