I’ve made an editable mesh ocean and I’m having a little trouble with texturing it.
I’ve tried setting the texture ID, using surface appearence (for all of the map properties it has) and yet I am not able to apply any texture, let alone evenly apply it on to the whole ocean.
Was actually doing the exact same ocean with editablemesh project a while back. I eventually gave up on it because I could get the ocean to work, but some surfaceappearance maps (such as normal maps) didn’t seem to work. Would’ve posted a bug report but I dont have the perms yet
Anyways for the actual solution you just need to add a surface appearance to the actual object (before run-time i believe, but other material methods should work) and then, for every vertex, use:
editablemesh:SetUV(vertexid,uv)
tbh this is more of a scripting issue but gl. and reply if u want clarification or smth