Hello,
How do I make a firework that lights up at only night
I need help!
Hello,
How do I make a firework that lights up at only night
I need help!
Here is the script, if you don’t understand tell me.
local Lighting = game:GetService("Lighting") -- HERE LIGHTING WE CONTROL WEATHER AND DAY/NIGHT
local Folder = game.Workspace["Folder"] -- THIS IS THE FOLDER OF FIREWORKS I ASSUMED THAT NAME IS FOLDER AND IT IS FOLDER YOU CAN CHANGE IT
local function NeonOrNot(Debounce) -- THIS SCRIPT IS FOR MAKE ALL OF FIREWORKS NEON OR LIGHTS UP
for i,v in pairs(Folder:GetChildren()) do -- THIS GETS ALL OF FIREWORKS
if Debounce == false then --IF FALSE(NIGHT) THEN IT MAKES LIGHT UP
v.Material = Enum.Material.Neon
-- YOU CAN CHANGE HERE BY IF YOU WANT TO MAKE DIFFERENT LIGHT UP
else -- IF ITS NOT
v.Material = Enum.Material.SmoothPlastic
-- YOU CAN CHANGE HERE BY IF YOU WANT TO MAKE DIFFERENT LIGHT DOWN
end
end
end
Lighting:GetPropertyChangedSignal("ClockTime"):Connect(function() --IF THE TIME HAS CHANGED
local ClockTime = Lighting.ClockTime -- THE TIME
if ClockTime >= 17.7 or ClockTime >= 0 and ClockTime <= 6.7 then -- IF NIGHT
NeonOrNot(false) -- WE ARE CALLING FUNCTION THAT MAKES LIGHT UP OR DOWN (ASSUMING NIGHT)
--if Sunset and night
elseif ClockTime < 18 or ClockTime > 7 then -- if not
NeonOrNot(true) -- WE ARE CALLING FUNCTION THAT MAKES LIGHT UP OR DOWN (ASSUMING DAY)
-- If sunrise and day
end
end)
Hello,
What part do i need to place this in?
Judging by the script, you can put it anywhere. Because you call the folder containing all the fireworks, meaning if it were to be “script.Parent” then you would prerequisite to place it inside the firework
Although some directories such as ReplicatedStorage might not work in this case for the script.