The issue is that the provided module implements a countdown timer, but it does not address the requirement of managing a table of numbers for each player with the ability to remove specific values. I hope this’ll help you.
local function Timer(seconds)
local minutes = math.floor(seconds / 60)
local seconds_left = math.floor(seconds % 60)
return string.format("%02d:%02d", minutes, seconds_left)
end
if you need something to happen when it ends just make an if statement that returns a different outcome, or set a function with a delay of the amount of seconds.