This is probably not possible to fix easily, but might as well ask:
I’m having issues with thin objects (0.1 studs) not rendering very far. It’s odd because if you stand straightforward, it can render pretty far away, but looking at an angle makes it not render even if you’re pretty close. Example images showing the door and windows not rendering (0.1 thick):
I believe this is an issue with textures and thin parts not being very compatible with each other.
Try using PBR textures instead, they usually look much better and shouldn’t have these issues.
The objects in question in are just parts, only default material is used with color. Applying a normal texture does allow the texture to show but not the actual part itself.
do the walls have any empty spaces in them for the doors? normally this doesn’t happen when you negate (if you’re fine with using unions otherwise there are several other methods) the area the door is in.
Testing it out yeah I could negate out the wall, only issue is I would have to do it for every single house but I’m pretty sure I’d have to repeat whatever fix I choose on each anyways