Need help with thin parts not rendering well

This is probably not possible to fix easily, but might as well ask:

I’m having issues with thin objects (0.1 studs) not rendering very far. It’s odd because if you stand straightforward, it can render pretty far away, but looking at an angle makes it not render even if you’re pretty close. Example images showing the door and windows not rendering (0.1 thick):

Screenshot 2024-11-02 030128


Screenshot 2024-11-02 030157

Any suggestions? Resizing it beyond 0.1 would be really difficult since every house is like that :pensive:

(Should probably move this to somewhere like #help-and-feedback:building-support)

Sorry I’m new to the forums my bad

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I believe this is an issue with textures and thin parts not being very compatible with each other.
Try using PBR textures instead, they usually look much better and shouldn’t have these issues.

The objects in question in are just parts, only default material is used with color. Applying a normal texture does allow the texture to show but not the actual part itself.

ah mb, thought you were using Textures.

do the walls have any empty spaces in them for the doors? normally this doesn’t happen when you negate (if you’re fine with using unions otherwise there are several other methods) the area the door is in.

Testing it out yeah I could negate out the wall, only issue is I would have to do it for every single house but I’m pretty sure I’d have to repeat whatever fix I choose on each anyways

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