Hello, so i’m using Fe Gun Kit, and there is this one bug, that I cannot figure out. I’ve changed the name, I’ve done almost everything I could think of, could someone check and see if there’s something wrong with line 388?
Just tried it out and it worked without any problems. Line 388 you showed is line 439 for me, what happened to the rest of the code? I suggest you try inserting the kit again.
Please show me the module script placed in Camera.Arms named “offset”
It just says “-- Decompiling is disabled”
There’s TONs of Edited Fe Gun Kits, I’m using “Als Edited Fe Gun Kit Viewmodel” You could be using a different Fe Gun Kit.
That’s the only line in the module offset?
A module script HAS to return exactly one value. If it doesn’t do this, it will throw an error.
Yep, this is what It says.
That’s weird. Can you enter code in it?
If you can, replace it with this:
local module = {}
return module
This is the basic ModuleScript setup.
Sadly, it didn’t work. I’m just going to use a different kit. Thanks for helping me though!
Hello! So, I was able to fix what was going on. So I was using my custom Viewmodel Rig, I took a look at the Viewmodel rig that was used for the Kit. The Module Scripts were two completely different things. So, you were technically right. Thanks for the help!
AL’s Edited version is Outdated and could result in errors flooding, I’d recommend using the latest version of FE Gun kit Viewmodel instead.