Need help with throwing knife

Issue

For my throwing knife, it has gravity added to it. (When thrown, it falls down)
I’m not sure how I can fix this issue, and disable the gravity. Something like MM2 knives.

I have fixed the original script for the Roblox throwing knife model. But, you can’t really change the properties of gravity added to it.

Contact

If there is a way to fix this, let me know by replying or messaging me.

I also want a way to fix the issue with knives getting stuck in mid-air when thrown at other players. Sometimes the knives don’t even get to hit the player because of other knives blocking the way.

use bodyvelocity if you dont want the knives getting affected by gravity and use bodyforce if you want the knives to fall by gravity

and make the knife can collide off if you want the knife to go through other knofes and not hit

local knife = script.Parent
local handle = knife:WaitForChild("Handle")


local throwRE = knife:WaitForChild("ThrowKnife")

local throwAnim = script:WaitForChild("ThrowAnimation")


local cooldown = 0.1
local isCooldown = false


throwRE.OnServerEvent:Connect(function(plr, mouseHit)
	
	
	local character = plr.Character
	
	if not character or not character:FindFirstChild("Humanoid") then return end
	
	
	if isCooldown then return end
	isCooldown = true
	
	
	character.Humanoid:LoadAnimation(throwAnim):Play()
	
	
	wait(0.4)
	
	
	local knifeClone = handle:Clone()
	knifeClone.Velocity = mouseHit.LookVector * 200
	
	knifeClone.Parent = workspace
	
	handle.Transparency = 1
	
	knifeClone.Throw:Play()
	
	
	knifeClone.CFrame = CFrame.new(knifeClone.Position, mouseHit.LookVector * 200)
	
	
	local bav = Instance.new("BodyAngularVelocity")
	bav.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
	
	bav.AngularVelocity = knifeClone.CFrame:VectorToWorldSpace(Vector3.new(-400, 0, 0))
	bav.Parent = knifeClone
	
	
	game.ReplicatedStorage.ClientKnife:FireAllClients(knifeClone, knife.Parent)
	
	
	knifeClone.Touched:Connect(function(touched)
		
		if touched.Transparency < 1 and not knife.Parent:IsAncestorOf(touched) then	
			
			local humanoid = touched.Parent:FindFirstChild("Humanoid") or touched.Parent.Parent:FindFirstChild("Humanoid")
			
			if humanoid then
				
				humanoid.Health = 0
			end
			
			knifeClone.Anchored = true
			
			knifeClone.Hit:Play()
			wait(knifeClone.Hit.TimeLength)
			knifeClone:Destroy()
		end
	end)
	
	
	wait(cooldown - 0.4)
	isCooldown = false
	handle.Transparency = 0
end)

What in the script do I change to remove the gravity?

local knife = script.Parent
local handle = knife:WaitForChild("Handle")


local throwRE = knife:WaitForChild("ThrowKnife")

local throwAnim = script:WaitForChild("ThrowAnimation")


local cooldown = 0.1
local isCooldown = false


throwRE.OnServerEvent:Connect(function(plr, mouseHit)
	
	
	local character = plr.Character
	
	if not character or not character:FindFirstChild("Humanoid") then return end
	
	
	if isCooldown then return end
	isCooldown = true
	
	
	character.Humanoid:LoadAnimation(throwAnim):Play()
	
	
	wait(0.4)
	
	
	local knifeClone = handle:Clone()
	knifeClone.Velocity = mouseHit.LookVector * 200
	knifeClone.CanCollide = false
    knifeClone.Massless = true
	knifeClone.Parent = workspace
	
	handle.Transparency = 1
	
	knifeClone.Throw:Play()
	
	
	knifeClone.CFrame = CFrame.new(knifeClone.Position, mouseHit.LookVector * 200)
	
	
	local bav = Instance.new("BodyAngularVelocity")
	bav.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
	
	bav.AngularVelocity = knifeClone.CFrame:VectorToWorldSpace(Vector3.new(-400, 0, 0))
	bav.Parent = knifeClone
	
	
	game.ReplicatedStorage.ClientKnife:FireAllClients(knifeClone, knife.Parent)
	
	
	knifeClone.Touched:Connect(function(touched)
		
		if touched.Transparency < 1 and not knife.Parent:IsAncestorOf(touched) then	
			
			local humanoid = touched.Parent:FindFirstChild("Humanoid") or touched.Parent.Parent:FindFirstChild("Humanoid")
			
			if humanoid then
				
				humanoid.Health = 0
			end
			
			knifeClone.Anchored = true

			
			knifeClone.Hit:Play()
			wait(knifeClone.Hit.TimeLength)
			knifeClone:Destroy()
		end
	end)
	
	
	wait(cooldown - 0.4)
	isCooldown = false
	handle.Transparency = 0
end)
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