I am trying to make a player trail that looks like a a player but it keeps getting stretched, I want it to look like like this.
See? the gem trail doesn’t look stretched at all. I want it to be just like that but with the player on the trail.
wait(5)
local plr = script.Parent.Parent.Parent
script.Parent.SurfaceGui.ImageLabel.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username="..plr.Name
Zerxiase
(Boomy)
June 1, 2021, 2:50am
#2
The user that has made the Trail in that image is using a instance named “Trails”, now “Trails” are very very useful in creating trails and is the most efficient and recommendable way on doing trails, a “Trail” is a Instance within ROBLOX that you can apply images to, you can also edit the stretch and the width,
Here’s a link to help you, Trail | Roblox Creator Documentation . Hopefully this helped!
Sorry but I am still confused. Could you send me a script that works?
It’s recommended to use this for player images as it is more likely to be up to date
Hello Developers,
RbxThumb is a new ContentId format that allows easy loading of thumbnails. It works everywhere you would expect image ContentIds to work including in ImageLabel.Image and ContentProvider:PreloadAsync.
The format for an RbxThumb contentId is “rbxthumb://type=[ThumbnailType]&id=[TargetId]&w=[Width]&h=[Height]”. The order of parameters is enforced.
For example, if you wanted an ImageLabel with a thumbnail of my lovely avatar on it you would set the Image property to:
rbxthumb:…
but you can do what you want
koziahss
(Agent_Invalid)
June 1, 2021, 11:17am
#6
There is a property you can change.
Simply do
Trail.TextureMode = Enum.TextureMode.Static
To control how 'ong the Texture is use TextureLength
Trail.TextureLength = 4
So is there a way to get a player head pic instead of the whole body? Also is there a way to rotate the pic?