BlueIites
(realeaterforeverr)
#1
This is the situation
I have a place
This is the main place that you join when you join the game
I then have another place within the game
In this place you can see there is a star and a return pad.
When you touch the star it changes a boolvalue within the player called “StarFound”, setting it to true
Say I collected the star and I teleport back to the main place with the return pad which I have already scripted.
What I want to know is how I would send the information that the “StarFound” value is true back to the yellow place
Thanks
they are in the same universe right? if so, you can just put the value into a datastore, because places in the same universe share datastores
2 Likes
BlueIites
(realeaterforeverr)
#3
So to say the name of the datastore in the starter place was called “Loal”. In the sub place would I write something like:
DatastoreService:GetDataStore("Loal")
and it would load the data from there?
1 Like
I have not alot of knowlegde on datastores, but just treat it as if its in the same place