I was looking to create a claw machine but I’m currently stuck on closing the claws when the machine is down. Instead of rotating how I want them to, they rotate into the wrong positions.
Hello! I don’t know if this will work, but it might be worth a try. In order to tween the claw parts to the right position, You could duplicate each claw with “Ctrl” + “D”. Then, Move them to the exact position and rotation you want the other claws to close to. Then change the duplicated claws’ transparency to 1 and CanCollide to false. Then, when you want to close the visible claws, tween their CFrames to their corresponding invisible claw’s CFrame. I’ve done this before with doors, etc. and It usually works. However, I cannot ensure it will work. Hope this helps!!
It looks like what you are trying to do is keep the three claw parts of the machine to rotate correctly, like an actual claw machine. To do this, what you can try doing is welding the part with Motor6D and tweening the primary part.