Need help with VR pistol slide

Hi!

  1. What do you want to achieve? I’m trying to make it so the slide does not have more power over the main grip when holding both.

  2. What is the issue? If I pull too far back on the slide, or push too far forward, it will start shaking because the grip is trying to move it to one hand when the slide is trying to pull the rest of the gun to the other.

  3. What solutions have you tried so far? I’ve looked around on Google, but I’ve not been able to find anything.

Video for clarification:

If you need anything else, please ask.

Thanks!

1 Like

I solved this.

For people looking at this in the future, I used a LocalScript (the gun is owned by the Client with :SetNetworkOwner()) with RunService.RenderStepped to set the slide position to the Z of the hand.