Need help with wierd HumanoidRootPart rotation on server

So I have a game with teleportation and lerping. (Basically the player tilts to the direction their walking.)

But I find this wierd issue

This is on another client, the player is rotated.
But on the main client everything looks fine

I use HumanoidRootPart.CFrame for teleportation

Does PivotTo() give any different results?

1 Like

Do what @SubtotalAnt8185 said, and if you are only doing this on the local client then, why not running it client-sided? After all the client has network ownership over most of his character

1 Like

I’ll try that out and give you any results!