So I have a game with teleportation and lerping. (Basically the player tilts to the direction their walking.)
But I find this wierd issue
This is on another client, the player is rotated. But on the main client everything looks fine
I use HumanoidRootPart.CFrame for teleportation
Does PivotTo() give any different results?
PivotTo()
Do what @SubtotalAnt8185 said, and if you are only doing this on the local client then, why not running it client-sided? After all the client has network ownership over most of his character
I’ll try that out and give you any results!