I’m not a huge fan of image backgrounds on ROBLOX strictly because of the amount of detail and quality that are lost. The use of scenery as a background with trees and bodies of water look much nicer because there really is no detail being lost (unless of course, your models aren’t quality looking). Of course, it wouldn’t make sense to have a beautiful sky and beautiful trees in a game like Cold War, so you would probably want to change it accordingly.
Overall, your UI designs aren’t bad! If it’s possible, you should probably render your images in the highest quality possible so you don’t see all those really big pixels.
I once tried rendering a marble floor for a test but it looked stretched, is it the roblox studio’s small screen or the image I uploaded was wrong? It was in 1920x1080
I would suggest having a BIG logo in the empty space that disappears once you click on one of the options.
OR
The camera will be positioned at an ingame scene (You can probably still have the logo That disappears). The camera would move back to the player once they start the game.
The use of scenery as a background with trees and bodies of water look much nicer because there really is no detail being lost (unless of course, your models aren’t quality looking). Of course, it wouldn’t make sense to have a beautiful sky and beautiful trees in a game like Cold War, so you would probably want to change it accordingly.